Tuesday, May 20, 2008

Sounds

Sounds we need to collect

1. Ambient Sound - (loop sound)
2. Clear Button: (bulldozers etc)
3. Day Button - (bird chirping)
4. Night Button - (crickets, random single owl)
5. Tree Movie Clip button: Leaves rustling
6. Wool/Clouds button: gust of wind (not to windy though)
7. Birds Button: Wings flapping, chirps
8. Birds Nest: flapping, eggs moving and hatching, baby birds chirping
9. Sandpaper: Scratchy Noises?
10+11: Volume up and down:
12 Fluffy Button: soft popping noises
13: Rainstorm button: Soft rain, soft thunder rumbling
14. Chaos: Earthquake

Thursday, May 8, 2008

PROTOTYPE APPRAISAL REPORT

Better Than Everyone Else: ‘mirror’

This team has demonstrated a solid design process and good background research throughout its development. It seems that the trip to the art gallery has brought forth many new ideas that they are taking into consideration. Ideas such as how people interact with displays, both interactive and static, have significantly added to the projects overall appeal. For instance having an image blur when approached by someone through motion detection has the effect of engaging that person with ‘mirror’ and grabs their attention and interest.
I would encourage them to keep applying what they have learned, as I think that there is room for improvement. For example I feel that involving people more would improve the interaction with the technology and what is being displayed. So far, as I understand it, once the mirror is approached and the image is un-blurred, depending on their distance, there seems little else ‘control’ (or interaction for that matter) over what is being showed. Would it be possible to allow a person to browse between images shown for example? On another note I think that the intended use of audio is great, as it really informs what is being displayed. Overall I’m pretty excited to see the final result. Good work.

Static Synergy: ‘multi-touch table’

Unfortunately due to technical difficulties the completed prototype wasn’t available to be demonstrated in the presentation. The demo video shown however, during the prototype presentation was great. Even though it was very short it managed to convey the feeling and overall idea of the project very well. It would have been good to incorporate more detail in how you would actually cut/copy/paste/drag/delete. As mentioned in the class before, I think that the use of different scenarios would have assisted in describing the different interactions with the system and the users, as the ‘multi-touch table’ is a system for virtual file browsing and sharing. For example starting from how two people would go about getting their files off devices and onto the table. What steps would be necessary and if it required a certain sequence for both users to perform? I am also interested in how a person would use his/her hand. Would it mean something else if they’d use two fingers when dragging instead of one (being the difference between drag and copy-to)? This could eliminate the need for text or drop down menus, which I think would be a good direction to take it into (with this it might be helpful to have some sort of icon/graphics that would help the user understand what options they have). On a last note, the use of audio would help in giving users feedback to the actions and tasks that they are currently trying to perform. I’m really interested in seeing how the final table will result. Good work.

My reviews for Shadow Monsters and BrightT

The Shadow Monsters
The Shadow Monster’s learning table has been designed for children aged 4-5 and the working planning and research they have done into this age group really reflects on their design for the table. When they initially presented their project in the proposal they were debating on the best place to put all the technology (RFID readers, projectors etc) for the table. Their first initial idea was to place all the technology underneath the table, but after their observation of little children in classrooms, they clearly understood that safety would be a main concern which lead them to placing all harmful objects and equipment out of reach above their heads mounted on the ceiling. In terms of design the group has obviously show signs of careful thought process on how children normally use designated work spaces, this shows in their further ideas on placement of the table (in a corner) in the learning environment.
My only suggestion at this point is careful consideration on what objects they use to put RFID tags on for children to identify. Children especially at such a young age are prone to breaking things and in the process hurting themselves. So I suggest that any objects you use not being fragile, breakable objects with sharp edges. These objects should also be familiar with them in everyday life so that they have some idea of what the object is, however children should learn more about objects they don’t come into daily contact with so one or two of the objects would be good if they had no prior knowledge of what it was or what it did. I’m looking forward to seeing your table in action and little children learning in amazement.

BrightT
The BrightT concept has come very far since we last saw it in the project proposal, when we first saw it all I new is that you were planning to design t-shirts with LEDs embedded in them. I was a little unsure on how LEDs would work in clothing, in terms of suitable situations where it would be useful or acceptable to wear them, as well as the idea of washing clothing with electronic devices sewed into them. However focusing on how the shirts will be used in terms of connecting with others overlooks all those practicality issues.
The designs shown in the presentation for the boys and girls t-shirts where interesting with the LEDs embedded in certain locations on the t-shirt, though I was confused on whether these shirts would sensor the proximity or whether they were purely decorative. The only thing I can think of to suggest at this present time is to make sure you figure out a way to hold the phidget and battery pack for the LEDs in a carefully concealed and not in the way method. From the ideas you mentioned in the presentation, I don’t think creating a pocket on the back or side of the shirt to put it in would work as it would make one side of the shirt heavier than the rest and thus stretch the shirt. Maybe creating a pouch to put the phidget and battery pack in it with a clip to attach it to the back of their jeans or hooked in a belt loop would work better, although I can’t say for sure as I haven’t felt how heavy it all weights. Apart from that I’m looking forward to seeing how people wearing the shirts interact with eachother.

Report Reviews thingys

Hey gang,

are we gonna post up our report reviews here on the blogger. or should we just send them to you vic? Let me know, thanks guys. I'm trying to figure out what to write for Tara's group now, done Lilys one already


Corrine

Sunday, May 4, 2008

Update on detecting keys script


Hey Bec

just a quick note letting you know  that we actually have the button dectection script in AS3 :P and it wont work in main fla file, oh funs!! Good news is I've got to to AS2 now and it sems to be quite happy. Here is the script:

keylistener = new Object();
keylistener.onKeyDown = function() {
if (Key.getCode() == 49) {
trace("1 chaosButton()");
}
if (Key.getCode() == 52) {
trace("4 rainButton()");
}
if (Key.getCode() == 54) {
trace("6 dayButton()");
}
if (Key.getCode() == 56) {
trace("8 nightButton()");
}
if (Key.getCode() == 68) {
trace("d fluffyButton()");
}
if (Key.getCode() == 73) {
trace("i woolButton())");
}
if (Key.getCode() == 76) {
trace("l cushyButton()");
}
if (Key.getCode() == 77) {
trace("m clearButton()");
}
if (Key.getCode() == 80) {
trace("p birdButton()");
}
if (Key.getCode() == 86) {
trace("v sandpaperButton()");
}
if (Key.getCode() == 87) {
trace("w volUp()");
}
if (Key.getCode() == 88) {
trace("x volDown()");
}
}
Key.addListener(keylistener);

Gave to Michael to have alook at it, so hopefully he will make improvments/suggestions

okay..had enough of this BS, nites!


Saturday, May 3, 2008

detection Motion script ...so far

hey Ladiez,

I'll probably post this up on the news groups as well, but thought I'd let you know how (terrible :( ) the scripting is going lol..seriously...me stupid

oh...how do you attach actual files to this thing!?

------------------------------------------------------------------

Would it be possible to get some help on a piece of script? Is it even possible to do it this way? Suggestions?

What I want it to do:

Basically if the camera detects enough movement I want it to run a function once (person stands in front of our wall > cam detects movement > activates wall for interaction)

I've given up with the activityLevel tutorials that I've found on the web (they are a little too complicated for me…sad as that seems). So far I have flash detect if there is motion on a cam (a green/red light goes on and off depending on if you’re moving). If the light changes I can have it execute a function (ie goto a differ frame to start animations etc).

The problems:

When I run it, the camera automatically detects change and starts off green (thus executing the function to early)
- was thinking maybe I can set it so that only on the third light-flash it would run the function activateWall() ?

Any ideas what I could do that won’t be to complicated?



------------------------------------------------------------------

In Flash

(instances on stage : "vid" = video object   ,   "light" = movieclip that has two frames 1. green + stop() /2. red)

script in first key:


// Declare Video instance on stage
var vid:Video;

// Declare MovieClip instances on the stage
var light:MovieClip;

// Create a reference to the camera
var userCam:Camera = Camera.get();

//create function to 'activate wall'
function activateWall() {
trace("stop repeating dammit!!!");
}

// Attach the camera output to Video instance
vid.attachVideo(userCam);


// set motionLevel and timer
userCam.setMotionLevel(80, 0500);


//not sure what this is supose to be doing, but works :P
userCam.onActivity = mx.utils.Delegate.create(this, onMotion);


function onMotion(isActive:Boolean) {
light.gotoAndStop( isActive ? 2: 1 );
activateWall();
//gotoAndStop(3)
}

------------------------------------------------------------------




ActionScriptMemo_01

This is to share the memo's I keep to keep myself on-track when I'm working on this. I'm hoping it will be helpful to Mishie too, just because I don't have a way of showing what I'm trying to do otherwise.

Time 1:10 – 3:24
Before anyone freaks about the code (that I will send to email accounts), there isn’t any functional code yet. What I’ve done is further refine the chart from before, categorising into what flash needs. Some are missing, because they’re not directly connected with the ones listed and a few only need the filter class as part of their function.

Time 4:39 – 7:26
So when I went to write out the function list, it turned into listing the ones needed as well as some of the code that I think may apply in there. The next step is to find relevant code and put it into the functions, where it should theoretically work. Dekker seemed to understand what I had started to write down and wrote down code in place of it, so I think if I can properly demonstrate how each button will react, he will be able to robot it out. What he wrote the other day was is making sense and may apply to a few functions, so bonus. Otherwise, it’s a lot of referring back to the pong example.

The code mainly deals with pulling images at the moment, but sounds have not been forgotten. In my head I’m doing it Animation Production StylE, where all the foley is done in the final stages.

Planning to come back after dinner, but previous experience suggests that I can only take ~4hours of this before my brain goes kaput.

Time 10:09 –
AHAHAHAHAHAHAHAtoomuchcaffiene.
Time to find the filter functions again.
Time 12:03
Time to stop for 2night. Keep going around in circles with my scriptSpeak, indicating that’s all I’ll get out of me 2day.Am coming to understand the BevelGradientFilter and how we can use it to effect. Tomorrow will probs be for making a simple sprout animation (KIS, dude) that we (through use of video editing) can activate and then the filters should be able to be stepped through using the walls night and day buttons to go to and from night and day at the very least. That’s how I think it’s going down, I’ll find out 2moro if that’s right or not ;)

Ciao Bambina’s!

Monday, April 28, 2008

Design Process 8D

Some pics that will make the report look spiffy!!1!

This is all needed button functions written out in detail. The post-its on the side represent the objects needed and the functions they need are attached to them.

Here I put the objects and tagged them all in how they will be relating to each other. I think this will come in handy when trying to keep track of what will be affecting each other and as the actionScript progresses instead of just function names, code will be up on the wall too.
I wanted a digital version to try and make it clearer, but I perhaps should have scanned it instead. This took me 2 hours, but taking and re-placing all the tags seemed fiddlier at the time.

Next is to put the button and related functions and that in a table later on 2night. I keep using up 3505 time for ienv.

Dinnargh for me. Char Siu Sauce rocks!

Sunday, April 27, 2008

How the wall's awesomeness will be...

Spotlight!!!!

Ok, so today Vic and I went to Spotlight and bought most of the fabric and materials needed for the padded wall. We already bought the foam, so we are no beginning to test out the keyboard hack with the foam between the aluminum foil.

We are no trying to figure out the exact measurements and shapes of each button and how they will be placed on the pad. As well as firguring out the best way to mount it so it doesnt fall off or break. I think we have the problem sorted out now, it's all a matter of working it all out and actually constructing the frame and the physical touchpad.

Since the physical construction side of the project is on target, how is the rest of the team going with the digital stuff? Hope all is going well!!!

I will attatch scans of the pad with the designated buttons later.

Tuesday, April 22, 2008

Sketches of button/ani interations


Sketches avec moi.

Points Stephen mentioned today were:
1. We could incorporate a temperaure sensor to affect the atmosphere of the screen in relation to ppl in room.
2. We could hook it up to relate to the outside temperature.

Sounds good in theory, but lets try getting the animation and effects working together effectively first. ^^;

Monday, April 21, 2008

Suggested 'functions' or interactions

Any suggestions anyone?

Okay, so we're aiming at creating 10-16 different interactions.
All of these interactions involve touching the different textile patches in order to activate them. The idea is to change the sapling according to the chosen textiles : so it might grow, drop leaves, get blown around, bloom or what ever? I'm not sure how else we should push the actual physical interaction (that has a point) ?

Defining the intended interaction:

Physically translating and representing a persons current mood and emotions into a digital form, through textile touch. Different textiles afford different ideas or association. A person when in the interaction area will be prompted to some sort of action when the seedling of the plant appears onto the wall. The idea is that they can explore how different textures will affect the animation and in theory reflect their own mood and ideas up on the wall and to others. Once a person has finished with the wall, their end result is stored and displayed for the next person, who can either choose to reset the canvas or continue to change it.


Starting the interaction

Infrared Camera used to detect a person entering the 'interaction area'. --> Seedling grows and is projected onto screen. Some sort f audio wold be very useful. Something perhaps playful to encourage the person to touch the





Thursday, April 10, 2008

My references

I don't think i have anymore to add, im too tired to think

Reference:

Kirn, P. (2005). Air Scratch: Use a webcam to turn motion into music.
Make Magazine, 4, 142-143.


Wilhhelm, E. (2005). Halloween Haunted House Controller.
Make Magazine, 3, 91-101.


Kirn, P. (2005). Music Box: Turn your gamboy into a musical instrument.
Make Magazine, 4, 144-146.

Michelle's refs

De Almeida Pedro, 24th march 2006, INTERACTIVE WALLS: Collaborative Tangible Interfaces. DIVA Research Group

http://diuf.unifr.ch/people/lalanned/Seminar/Seminar0506/interactive_walls__almeidap.pdf

Project Plan

Our plan is to work consistently on the project over the course of the time we have available. To this end we have divided our group of four into two teams of two. Each of these two sub-groups will be responsible for the two main areas of our project. Team A comprising Victoria and Corrine will be in charge of the physical construction of the wall whilst Rebecca and Michelle will concentrate on the graphical and audio representation. Victoria will be overseeing the entire production and resources can be moved across teams as required.


The major milestones are show in the project plan below. Its shows that all members of the team are responsible for the overall project milestones (Proposal and Presentation, Proof of Concept and End of Semester Exhibition). All members have agreed to this project plan and have allocated the time required to do this. As approximately 24 hours is to be allocated each week, Team A will be spending at least two full days each week at Victoria’s house (where we will be building the touch interface) to ensure that the physical construction is completed in good time. Team B will be working very closely (also over at least two full days) together to develop the image and sound that will be represented. They, and the group as a whole will be communicating frequently via email, MSN Messenger and Twitter to ensure that the project is kept on track and that all members be kept aware of any issues that may arise. Other ideas, communication and thoughts will be added to our blog (http://interactivechilloutroom.blogspot.com/ - the name being a leftover from our initial idea). We have found blogs to be a great way of record-keeping for projects that we have worked on together previously. Each week there will also be a group lunch on Tuesdays where we can then voice any issues that have not been previously dealt with.


The resources required for the assignment were one of the initial main areas of concern for us. Obviously as students, financial concerns are paramount when entering into any project of this magnitude. Many of our ideas were, despite our best intentions, constrained by this factor. Thankfully, for the graphical and sound display, Rebecca and Michelle will be using Adobe Flash, which is available on the University of Queensland’s computer labs. The budget as shown below shows where our money will be allocated. Whilst we have added a contingency of 40%, we feel this is very generous and are quite confident that we’ll be able to bring it in on a budget of around $400 which would mean a contribution of $100 each.

Michelle's contribution WIP

Part of my role will be to assist Rebecca in developing and creating the digital art and code needed for engaging users with the wall. As this will be the main part of my role, a large portion of my time will be needed in requiring the necessary skills and resources to complete this, as well as getting advice from tutors when ever possible. I have compiled a list of websites that I have found to assist me in this task:

List of resources related to flash

Camera-motion and tracking in Flash

http://www.actionscript.org/resources/articles/613/1/Camera-motion-controlled-ball/Page1.html

http://www.codeproject.com/KB/mcpp/Live_Easy_Motion_Detector.aspx

https://sdc.shockwave.com/devnet/flash/articles/webcam_motion_03.html

** http://www.adobe.com/devnet/flash/articles/webcam_motion.html




Basic flash knowledge:

http://animation.about.com/od/flashanimationtutorials/

Flash_Animation_Tutorials_StepbyStep_Lessons.htm



triggering event via pressed keys

http://flash-creations.com/notes/asclass_key.php

http://www.peachpit.com/guides/content.aspx?g=flash&seqNum=109


As I’m not very confident at
this time in my knowledge in scripting I will put emphasis on aesthetics in the design.

Corrine Donaldson’s Individual Contribution

As a group we have been working together on many group projects together throughout our university degree. Since we have been working together for a while we all work together effectively. Individually we all have our contributions to the project, however my contribution to the group will be to create the physical construction of the project along with Victoria. However while my main focus will be on the construction, I will assist when necessary to my other group members. As a group we all work together, hence the reason for working in pairs on the two main sections of the project, the physical construction and the coding and flash work for the construction. I believe we’ve allocated the roles effectively to connect with our own personal strengths. In terms of strengths and weakness I enjoy working on the physical construction of the wall more than the daunting aspect of learning to code.

Constrains WIP feedback wanted


Users: Allow for 1 to 3 people max, anymore might cause damage to the wall if group is to rough with the wall. Wall has to be build to be robust enough to handle hits and taps.


Physical : There will be those constraints related to physically building the structure for the wall. In terms of size we will be limited to what spaces are available for the display as well as the location thereof. One way to over come this is to build a wall that can be dissembled and easily reassembled. We have considered building the wall at a different location if this is possible, as there might not be enough room provided at the university. There is also the option of building a shorter wall that could be mounted onto a wall aprox 1 meter off the ground.

Location: Best scenario would be away from entry ways and doors. If mounted sufficient wall space will be needed.

Materials: Other physical constraints to take into consideration will be the types of materials used to build structure. At the moment we are looking at soft rubber or foam attached to a lightweight frame, al-foil, wires and some type of soft material or sheeting for the outer cover. We are aiming at using simple materials and technologies for this project in order to keep our budget to a minimum,

Skills: There will be the issue of scripting games and actions for users to interact with. This is probably the teams weakest point as we are still at a basic level in our abilities. We will have to consider this learning curve in our project plan. We have already allocated team members for this task. There are a lot of resources online and with the help of our tutors we hope to overcome this.

Time: This applies to every one, so with careful planning we should be able to achieve our goal. In order to cope with the relatively short time left we have split the project into two separate aspects: the physical and the technical/scripting side. Two team members will take responsibility for each, whiles still providing support for the other members.

Content: We will still need to figure out what music or ‘flash- code -content’ we want to incorporate and how. At this stage we are still working out a few things due to difficulty on finally deciding on an idea. We are however quite happy with sticking to this idea and the way we envisage its uses. We are hoping to encourage a more exploratory and ‘fun’ experience with users through a multimodal experience (touch and sound).





Background

Background

At the beginning of this assignment our group got together to discuss our thoughts and ideas on the topic. Our first ideas stemmed from the physical computing reviews presented to the entire class, focusing on the particular pieces of work we responded positively to. Physical computing works we responded positively were the interactive wall, floor or space/room installations. Initially we tried to merge our ideas together as two group members had common reviews on interactive floors, whilst the other two reviewed technologies on mobile phones. However we collectively decided that we preferred the concept of single or multiple users interacting in a designated space opposed to the idea of one user interacting with a single piece of technology like a handheld device.

So taking inspiration from reviews on the Interactive Wallpaper and the Drag and Draw we started generating several ideas based on the idea of interactive installations.

The idea of interactive wallpaper inspired us because we thoroughly enjoyed the idea of displaying a visual representation on the wall as you walk past it. Interactive walls meant that multiple users could interact with a wall in a group space. Interactive wallpapers respond to the people interacting with them intentionally or not intentionally. Some examples of this technology show people interacting with the wall as they walk past it without realising its reacting to them until the walk backwards and forwards around the screen. This particular technology is fun to interact with no matter your age.

http://portal.acm.org/citation.cfm?id=1086142


The Drag and Draw also inspired the group as we are all kids at heart and the idea of being able to draw on a wall with lights without the fuss of cleaning up mess, is innovative and allows children to explore their creative side without damaging the wall. However in addition to it being a creative way for kids to explore their artistic talents, it’s also animates the drawing, this all adds to the children’s experience with the work.

http://www.simplicityhub.philips.com/_pages/tomorrow.php


Real inspiration didn’t strike until we skimmed through a magazine recommended by an external source. ‘Make Magazine’ (http://www.makezine.com/) contains a lot of resources on different technologies and how different individuals use them in new innovative and creative methods. One particular article spoke about how to turn motion into sound by using a few materials. We all liked the idea of sensors detecting movement in a room and responding with visual and/or audio feedback. With this idea in mind we began brainstorming ideas on how to incorporate the ideas of sound and motion in a designated physical space. To further inspire us with ideas we explored further online, using references mentioned on the individual blogs and just individual searching for anything interesting and fun, or as one group member put it ‘fun and useless’, just to get the ideas flowing.

In addition to research and brainstorming ideas on creating a physical space with sound feedback we also began to research possible technology solutions. As a group we are prepared to learn how to use the different electronics and technologies to complete the assignment, but we first need to know what technologies are out there to know what ideas are feasible and what ideas should be scrapped immediately. In an assignment this big, it is important to know how what can be done in the time frame set.

It’s obviously important to make sure the project relates to the overall topic of ‘Everyday’ so we need to ensure that our idea can relate to everyday life and that everyone can use it no matter his or her prior technical knowledge or knowledge on how to use it. This is were our first initial idea ‘The Chill-out Room’ originated from, the idea that in the future everyone will design the interior of their homes with a room where they will go to relax and de-stress. Different people relax in different methods, so the initial idea was to have the room respond to the persons needs. However we all had conflicting ideas on how the room would work and how it would be achievable. Luckily after the presentation we were able to focus on one single idea that was achievable in the short time frame we have from now until the project is due. We took one feature from our original concepts to create an improved focused idea. Thanks to advice given to us from the tutors we used some of our early inspirations of interactive walls, to design a concept based on something we like to call an ‘Interactive Feature Wall’. It’s a wall that homeowners will have in the future, that allow them to create their own feature wall in their home where they can add or remove image designs to it daily. So with a concept we all agree with our project know begins.

Individual Contribution

Becdividualism

This will be the first time encountering the problems in putting together a piece of technology more difficult than hooking up a digital set-box to a TV. Not to mention the first time in approaching ActionScript in Flash since MMDS1301. However, with the belief that learning ActionScript would be very beneficial in the future, I am prepared to put in the time teaching myself what the group needs for the project. What I am confident in is being able to make the visuals and sounds needed to enrich the feedback experience the project will achieve, as well as create the animations and graphics required.

Tha End. Not sure what else to say. But I'll be here all night. Try the veal!

Wednesday, April 9, 2008

Audience and Experience

Audience
As an interactive wall, the people expected to interact with this feature wall is anyone who has control over their limbs. Children would have fun playing with the [ProjectName] because they are allowed and encouraged to throw things. The bonus is if they hit the wall, stuff happens too. The coinciding effects on-screen would have to be sufficiently entertaining, or throwing things at each other would instead be more fun. Adults would also enjoy the throwing or hitting aspect of the wall and be curious to link how the object impact affects the screens display, taking note how they can manipulate the image to their designs.

Experience
Intended Concepts Initially we wanted to create a place for people to relax and de-stress in. A common factor between the team was that music was the key to relaxation. Having fun was also important to get people interested in interacting with the project. In keeping with the social issues of obesity in the general population today[1], active physical interaction and movement with the technology is to be encouraged, rather than sitting down using only hands and fingers to communicate with the tool.

[2]


The Wii[2] through its accelerometer equipped, wireless remote promotes free movement through its design. Games developed to use the remote suggests to players different ways they can hold, position and move themselves to interact with the software. Before this, people playing car-racing games were laughed at for moving the control and expecting some in-game response. Now it’s possible that it can.

[3]


Guitar Hero primarily only uses the two hands for interaction and to activate a special ‘Star Power’ mode, the guitar must be tilted to a certain angle to trigger it, but it actively encourages the player to move around and act like the rock-star they want to be. There currently is no reward on the games behalf for how much they move, so people tend do not do much outside of standing up after their legs have gone dead from too much sitting.

[ProjectName] doesn’t have an obvious device for interaction. Suddenly a wall, a stationary object is able to be manipulated, using either objects in the room or just the human body. Active rearrangment of the space’s contents – any soft or malleable objects that wouldn’t cause much harm if thrown – will be encouraged and the audience can move around it as they see fit. The wall will be designed so that attention is directed towards it as an interactive thing, using both space, light and sound. Ambient music will help set the atmosphere, letting people know something is happening. On interaction with the wall, visual and audio – corresponding to which trigger activated – will give feedback and be presented on a screen above the wall. Depending on frequency and which parts are hit will add a specific image to the screen. As well as feedback to let the user know they’ve activated something, sounds and even music will coincide with the images, to show that the persons interaction was essential in creating it. Throwing things at the wall encourages either skilled or random bodily movements to interact with the [ProjectName].

References
[1] Australian Government (2004). Overweight and obesity. Retrieved from Australian Institute of Health and Welfare: http://www.aihw.gov.au/riskfactors/overweight.cfm
[2] Street Knowledge. (2008). Wii Will Give You A Raincheck. Retrieved from street knowledge media: http://streetknowledge.files.wordpress.com/2007/12/nintendo_wii_1.jpg
[3] Girlfriend, D. (2006). I’m a Guitar Hero! Retieved from Dr. Girlfriend Knits: http://www.drgirlfriend.com/ghero3.JPG

Monday, April 7, 2008

sketches











INSERT NEW NAME HERE







The Chillax Room


Original idea is to create a space that people can interact with physical objects and other people. This idea came from the blog reviews on the ‘Boundary Functions’ and ‘Proximity Lab’ amongst other projects we have seen throughout this semester.

Concepts for the ‘Chill Room’

- Multiple persons interacting in space and with objects.
- Aprox area size of 3.5m x 3.5m. Enclosed or semi enclosed space
- Pressure flooring to track objects or people.
- Motion detection for possibly tracking people and the amount of people in the room – this would determine the type of sounds/music played.
- Cushion with RFID tags or other sensors –placeable objects that would interact with other objects
- Projections on Walls – painting on walls / motion being physically represented as graphics / amount of people in room represented






Types of activities: games






Other ideas: Music 

Leading on from one of the original sketches we narrowed the use of the room down to more specific interactions.

Ideas:


- Inputs are through physical motion, such as that of the users shadow and the types of motions and speed.
- Physical representation of a media player.
- A on Wall synthesizer / scratch pad or music pad.
- multiple users or single








Wednesday, April 2, 2008

Scans to go up

here when you've got them done guys.