Monday, April 28, 2008

Design Process 8D

Some pics that will make the report look spiffy!!1!

This is all needed button functions written out in detail. The post-its on the side represent the objects needed and the functions they need are attached to them.

Here I put the objects and tagged them all in how they will be relating to each other. I think this will come in handy when trying to keep track of what will be affecting each other and as the actionScript progresses instead of just function names, code will be up on the wall too.
I wanted a digital version to try and make it clearer, but I perhaps should have scanned it instead. This took me 2 hours, but taking and re-placing all the tags seemed fiddlier at the time.

Next is to put the button and related functions and that in a table later on 2night. I keep using up 3505 time for ienv.

Dinnargh for me. Char Siu Sauce rocks!

Sunday, April 27, 2008

How the wall's awesomeness will be...

Spotlight!!!!

Ok, so today Vic and I went to Spotlight and bought most of the fabric and materials needed for the padded wall. We already bought the foam, so we are no beginning to test out the keyboard hack with the foam between the aluminum foil.

We are no trying to figure out the exact measurements and shapes of each button and how they will be placed on the pad. As well as firguring out the best way to mount it so it doesnt fall off or break. I think we have the problem sorted out now, it's all a matter of working it all out and actually constructing the frame and the physical touchpad.

Since the physical construction side of the project is on target, how is the rest of the team going with the digital stuff? Hope all is going well!!!

I will attatch scans of the pad with the designated buttons later.

Tuesday, April 22, 2008

Sketches of button/ani interations


Sketches avec moi.

Points Stephen mentioned today were:
1. We could incorporate a temperaure sensor to affect the atmosphere of the screen in relation to ppl in room.
2. We could hook it up to relate to the outside temperature.

Sounds good in theory, but lets try getting the animation and effects working together effectively first. ^^;

Monday, April 21, 2008

Suggested 'functions' or interactions

Any suggestions anyone?

Okay, so we're aiming at creating 10-16 different interactions.
All of these interactions involve touching the different textile patches in order to activate them. The idea is to change the sapling according to the chosen textiles : so it might grow, drop leaves, get blown around, bloom or what ever? I'm not sure how else we should push the actual physical interaction (that has a point) ?

Defining the intended interaction:

Physically translating and representing a persons current mood and emotions into a digital form, through textile touch. Different textiles afford different ideas or association. A person when in the interaction area will be prompted to some sort of action when the seedling of the plant appears onto the wall. The idea is that they can explore how different textures will affect the animation and in theory reflect their own mood and ideas up on the wall and to others. Once a person has finished with the wall, their end result is stored and displayed for the next person, who can either choose to reset the canvas or continue to change it.


Starting the interaction

Infrared Camera used to detect a person entering the 'interaction area'. --> Seedling grows and is projected onto screen. Some sort f audio wold be very useful. Something perhaps playful to encourage the person to touch the





Thursday, April 10, 2008

My references

I don't think i have anymore to add, im too tired to think

Reference:

Kirn, P. (2005). Air Scratch: Use a webcam to turn motion into music.
Make Magazine, 4, 142-143.


Wilhhelm, E. (2005). Halloween Haunted House Controller.
Make Magazine, 3, 91-101.


Kirn, P. (2005). Music Box: Turn your gamboy into a musical instrument.
Make Magazine, 4, 144-146.

Michelle's refs

De Almeida Pedro, 24th march 2006, INTERACTIVE WALLS: Collaborative Tangible Interfaces. DIVA Research Group

http://diuf.unifr.ch/people/lalanned/Seminar/Seminar0506/interactive_walls__almeidap.pdf